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Classes in com.ptc.windchill.upgrade.util.fsm used by com.ptc.windchill.upgrade.tool | |
AbstractReaction
A generic base Reaction class that allows for custom behavior on execution. |
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AbstractStateMachineListener
A default implementation of StateMachineListener that provides no-op behavior for each method so that listeners don't have to implement all methods (i.e. |
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Condition
Conditions are invoked by a state machine to determine which actions should be invoked upon events. |
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Event
A StateMachine event which bears an EventType and optionally an event object. |
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EventType
EventTypes are enumeration-like objects that describe types of events (eg MetaEvents). |
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Reaction
Reaction are behavior taken by a StateMachine upon receiving events. |
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State
A state within a StateMachine instance. |
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StateDefinition
A description of a single state of a state machine (eg a MetaState). |
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StateMachine
A StateMachine instance manages State information, events, and transitions according to a StateMachineDefinition. |
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StateMachineDefinition
A description of the structure of a StateMachine (eg a MetaStateMachine). |
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StateMachineListener
Listener interface for StateMachines. |
Classes in com.ptc.windchill.upgrade.util.fsm used by com.ptc.windchill.upgrade.util.fsm | |
AbstractReaction
A generic base Reaction class that allows for custom behavior on execution. |
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BasicStateDefinition
StateDefinition for all States except start and stop states. |
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Condition
Conditions are invoked by a state machine to determine which actions should be invoked upon events. |
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ConditionalReaction
Reaction that can decide between to possible reactions based on a condition. |
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Event
A StateMachine event which bears an EventType and optionally an event object. |
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EventType
EventTypes are enumeration-like objects that describe types of events (eg MetaEvents). |
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Reaction
Reaction are behavior taken by a StateMachine upon receiving events. |
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StartStateDefinition
A StateDefinition for start states. |
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State
A state within a StateMachine instance. |
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StateDefinition
A description of a single state of a state machine (eg a MetaState). |
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StateInstantiator
Used by a StateMachineDefinition to instantiate State instances corresponding to certain StateDefinitions within the scope of a particular StateMachine. |
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StateMachine
A StateMachine instance manages State information, events, and transitions according to a StateMachineDefinition. |
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StateMachine.Instruction
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StateMachineDefinition
A description of the structure of a StateMachine (eg a MetaStateMachine). |
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StateMachineListener
Listener interface for StateMachines. |
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StopStateDefinition
A StateDefinition for stop states. |
Classes in com.ptc.windchill.upgrade.util.fsm used by com.ptc.windchill.upgrade.util.fsm.demo1 | |
AbstractStateMachineListener
A default implementation of StateMachineListener that provides no-op behavior for each method so that listeners don't have to implement all methods (i.e. |
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Event
A StateMachine event which bears an EventType and optionally an event object. |
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EventType
EventTypes are enumeration-like objects that describe types of events (eg MetaEvents). |
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State
A state within a StateMachine instance. |
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StateDefinition
A description of a single state of a state machine (eg a MetaState). |
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StateMachine
A StateMachine instance manages State information, events, and transitions according to a StateMachineDefinition. |
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StateMachineDefinition
A description of the structure of a StateMachine (eg a MetaStateMachine). |
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StateMachineListener
Listener interface for StateMachines. |
Classes in com.ptc.windchill.upgrade.util.fsm used by com.ptc.windchill.upgrade.util.fsm.demo2 | |
AbstractReaction
A generic base Reaction class that allows for custom behavior on execution. |
|
AbstractStateMachineListener
A default implementation of StateMachineListener that provides no-op behavior for each method so that listeners don't have to implement all methods (i.e. |
|
Condition
Conditions are invoked by a state machine to determine which actions should be invoked upon events. |
|
Event
A StateMachine event which bears an EventType and optionally an event object. |
|
EventType
EventTypes are enumeration-like objects that describe types of events (eg MetaEvents). |
|
Reaction
Reaction are behavior taken by a StateMachine upon receiving events. |
|
State
A state within a StateMachine instance. |
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StateDefinition
A description of a single state of a state machine (eg a MetaState). |
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StateMachine
A StateMachine instance manages State information, events, and transitions according to a StateMachineDefinition. |
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StateMachineDefinition
A description of the structure of a StateMachine (eg a MetaStateMachine). |
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StateMachineListener
Listener interface for StateMachines. |
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